Draw Circle by Pixels Python

Python Code Examples for depict circle

60 Python code examples are found related to "draw circle". These examples are extracted from open source projects. You tin vote up the ones you lot similar or vote down the ones you don't like, and become to the original projection or source file past post-obit the links higher up each example.

Example one

def draw_circle(xpos0, ypos0, rad, col=1):     ten = rad - 1     y = 0     dx = 1     dy = 1     err = dx - (rad << 1)     while x >= y:         oled.pixel(xpos0 + x, ypos0 + y, col)         oled.pixel(xpos0 + y, ypos0 + 10, col)         oled.pixel(xpos0 - y, ypos0 + x, col)         oled.pixel(xpos0 - x, ypos0 + y, col)         oled.pixel(xpos0 - x, ypos0 - y, col)         oled.pixel(xpos0 - y, ypos0 - x, col)         oled.pixel(xpos0 + y, ypos0 - x, col)         oled.pixel(xpos0 + x, ypos0 - y, col)         if err <= 0:             y += one             err += dy             dy += ii         if err > 0:             x -= 1             dx += 2             err += dx - (rad << 1)   # initial center of the circumvolve          

Example 2

def draw_circle(self, frame_buffer, x, y, radius, colored):         # Bresenham algorithm         x_pos = -radius         y_pos = 0         err = 2 - 2 * radius         if (x >= self.width or y >= self.height):             return         while Truthful:             self.set_pixel(frame_buffer, ten - x_pos, y + y_pos, colored)             self.set_pixel(frame_buffer, x + x_pos, y + y_pos, colored)             cocky.set_pixel(frame_buffer, ten + x_pos, y - y_pos, colored)             self.set_pixel(frame_buffer, x - x_pos, y - y_pos, colored)             e2 = err             if (e2 <= y_pos):                 y_pos += one                 err += y_pos * two + 1                 if(-x_pos == y_pos and e2 <= x_pos):                     e2 = 0             if (e2 > x_pos):                 x_pos += 1                 err += x_pos * ii + ane             if x_pos > 0:                 break          

Case 3

def draw_filled_circle(self, frame_buffer, x, y, radius, colored):         # Bresenham algorithm         x_pos = -radius         y_pos = 0         err = 2 - 2 * radius         if (x >= self.width or y >= self.height):             return         while Truthful:             self.set_pixel(frame_buffer, x - x_pos, y + y_pos, colored)             self.set_pixel(frame_buffer, ten + x_pos, y + y_pos, colored)             self.set_pixel(frame_buffer, ten + x_pos, y - y_pos, colored)             self.set_pixel(frame_buffer, x - x_pos, y - y_pos, colored)             cocky.draw_horizontal_line(frame_buffer, ten + x_pos, y + y_pos, 2 * (-x_pos) + 1, colored)             cocky.draw_horizontal_line(frame_buffer, x + x_pos, y - y_pos, 2 * (-x_pos) + 1, colored)             e2 = err             if (e2 <= y_pos):                 y_pos += i                 err += y_pos * ii + 1                 if(-x_pos == y_pos and e2 <= x_pos):                     e2 = 0             if (e2 > x_pos):                 x_pos  += i                 err += x_pos * 2 + ane             if x_pos > 0:                 break          

Instance 4

def draw_circle(self, middle, normal, radius,                     color='red', opacity=0.8):         """ Draw a 2D circle into the scene          Args:             centre (Vector[length, len=3]): center of the circle             normal (Vector[len=three]): normal vector             radius (Scalar[length]): radius of the circle             color (str or int): color proper noun or RGB hexadecimal             opacity (float): sphere opacity          Returns:             dict: cylinder spec object         """         render self._draw3dmol_cylinder(color, center,                                         np.array(eye) + np.array(normal) * 0.01,                                         True, True,                                         opacity,                                         radius)          

Example 5

def draw_circle(self, frame_buffer, 10, y, radius, colored):         # Bresenham algorithm         x_pos = -radius         y_pos = 0         err = 2 - 2 * radius         if (ten >= cocky.width or y >= self.elevation):             return         while True:             self.set_pixel(frame_buffer, 10 - x_pos, y + y_pos, colored)             self.set_pixel(frame_buffer, x + x_pos, y + y_pos, colored)             self.set_pixel(frame_buffer, x + x_pos, y - y_pos, colored)             self.set_pixel(frame_buffer, x - x_pos, y - y_pos, colored)             e2 = err             if (e2 <= y_pos):                 y_pos += 1                 err += y_pos * 2 + ane                 if(-x_pos == y_pos and e2 <= x_pos):                     e2 = 0             if (e2 > x_pos):                 x_pos += i                 err += x_pos * ii + ane             if x_pos > 0:                 intermission          

Instance 6

def draw_circle(self, radius=10, res=30, pos_x=0, pos_y=0,                     color=(1.0,1.0,one.0,i.0),**attrs):          points = []         # window offset indexing from bottom left         x = self.img_height - pos_x         y = pos_y          for i in range(res):             ang = ii*math.pi*i / res             points.append((math.cos(ang)*radius + y ,                            math.sin(ang)*radius + x))          # draw filled polygon         if   len(points) == 4 : glBegin(GL_QUADS)         elif len(points)  > iv : glBegin(GL_POLYGON)         else: glBegin(GL_TRIANGLES)         for p in points:             # choose colour             glColor4f(color[0],color[1],color[two],color[3]);             glVertex3f(p[0], p[i],0)  # describe each vertex         glEnd()         # reset colour         glColor4f(one.0, 1.0, 1.0, ane.0);          

Example vii

def draw_circle(self, radius=10, res=30, pos_x=0, pos_y=0,                     color=(1.0,1.0,1.0,one.0),**attrs):          points = []         # window start indexing from lesser left         10 = cocky.img_height - pos_x         y = pos_y          for i in range(res):             ang = 2*math.pi*i / res             points.append((math.cos(ang)*radius + y ,                            math.sin(ang)*radius + x))          # depict filled polygon         if   len(points) == iv : glBegin(GL_QUADS)         elif len(points)  > four : glBegin(GL_POLYGON)         else: glBegin(GL_TRIANGLES)         for p in points:             # cull colour             glColor4f(colour[0],color[ane],color[two],color[3]);             glVertex3f(p[0], p[one],0)  # depict each vertex         glEnd()         # reset color         glColor4f(1.0, 1.0, 1.0, 1.0);          

Example 8

def drawCircle(cocky, centerX, centerY, Radius, Resolution, Speed, DrawingHeight, StartFinishedHeight):         if (Resolution < 4):             #ignore drwaing circumvolve, to low resoution             if (cocky.debug): print ("Ignoring drwaing circumvolve, to depression resolution requested")             return         if (self.debug): print ("Drwaing circle of {} radius in {} steps".format(Radius,Resolution))         offsetx = centerX         offsety = centerY          c = self.PointsInCircum(Radius,Resolution)         bx,by = c[0]         self.goto(offsetx+bx,offsety+past,StartFinishedHeight,Speed)          for p in range(0,Resolution):             x,y = c[p]             self.goto(offsetx+x,offsety+y,DrawingHeight,Speed)          self.goto(offsetx+bx,offsety+by,DrawingHeight,Speed)         time.sleep(0.v)         self.goto(offsetx+bx,offsety+by,StartFinishedHeight,Speed)          

Example 9

def draw_circle(canvas, xy, r=1, stroke=None, fill=None, thickness=ane, antialias=Fake):     x,y = tuple(map(int, xy))     line_type = cv2.LINE_AA if antialias else cv2.LINE_8     if fill is not None:         cv2.circumvolve(canvas, (x,y), r, fill, -1, line_type)     if stroke is not None:         cv2.circle(sheet, (10,y), r, stroke, thickness, line_type)  # @njit # def draw_circle(canvas, xy, r, fill): #     10,y = xy #     r2 = r * r #     for i in range(canvass.shape[0]): #         cy = i - y #         cy2 = cy * cy #         for j in range(canvas.shape[1]): #             cx = j - x #             ls = cx * cx + cy2 #             if ls < r2: #                 canvas[i,j] = fill          

Example 10

def draw_circle(upshot,ten,y,flags,param):     global nine,iy,cartoon,mode      if event == cv2.EVENT_LBUTTONDOWN:         drawing = True         9,iy = x,y      elif event == cv2.EVENT_MOUSEMOVE:         if cartoon == True:             if mode == True:                 cv2.rectangle(img,(ix,iy),(x,y),(0,255,0),-1)             else:                 cv2.circle(img,(ten,y),5,(0,0,255),-1)      elif event == cv2.EVENT_LBUTTONUP:         drawing = False         if mode == True:             cv2.rectangle(img,(ix,iy),(x,y),(0,255,0),-1)         else:             cv2.circumvolve(img,(ten,y),v,(0,0,255),-i)          

Instance xi

def draw_circle_offset_markers(cls, mview, vv_xi, vv_yi, vv_xo, vv_yo, off_size):         """         Plots location marker and joining line for circumvolve start symbols                  :param mview:     View         :param vv_xi:     Original (marking) X location         :param vv_yi:     Original (marker) Y location         :param vv_xo:     Offset (new) X location         :param vv_yo:     Offset (new) Y location         :param off_size:  Marker symbol radius         :type  mview:     GXMVIEW         :type  vv_xi:     GXVV         :type  vv_yi:     GXVV         :type  vv_xo:     GXVV         :type  vv_yo:     GXVV         :type  off_size:  bladder          .. versionadded:: 5.0.vii          **License:** `Geosoft Extended Cease-User License <https://geosoftgxdev.atlassian.cyberspace/wiki/spaces/GD/pages/2359406/License#License-ext-end-user-lic>`_          **Note:** Draws blackness filled circle (symbols.gfn #7) and a joining line.         """         gxapi_cy.WrapCHIMERA._draw_circle_offset_markers(GXContext._get_tls_geo(), mview, vv_xi, vv_yi, vv_xo, vv_yo, off_size)          

Case 12

def draw_circle_mark(self, x_offset, y_offset, radius, mark_angle, mark_length, parent):          cx = x_offset + radius*cos(mark_angle)         cy = y_offset + radius*sin(mark_angle)         r = mark_length / 2.0          style = {                 'stroke': '#000000',                 'stroke-width':'0',                 'fill up': '#000000'                 }          circ_attribs = {                 'fashion':str(inkex.Style(manner)),                 'cx':str(cx),                 'cy':str(cy),                 'r':str(r)                 }         circle = etree.SubElement(parent, inkex.addNS('circle','svg'), circ_attribs )          

Case 13

def draw_circle(img, eye, radius, colour, width):     # if filled     if colour != 0:         # fill the interior         cv2.circle(img,                    heart,                    radius,                    color,                    -1)         # draw the edge         cv2.circle(img,                    heart,                    radius,                    255,                    width)     # if not filled     else:         cv2.circle(img,                    heart,                    radius,                    255,                    width)          

Instance 14

def draw_circle(self, world_loc, radius, inner_ratio, color_outside, color_inside):         bgl.glDepthRange(0, 0.9999)     # squeeze depth just a flake         bgl.glEnable(bgl.GL_BLEND)         bgl.glDepthMask(bgl.GL_FALSE)   # exercise not overwrite depth         bgl.glEnable(bgl.GL_DEPTH_TEST)         bgl.glDepthFunc(bgl.GL_LEQUAL)  # draw in forepart of geometry          circleShader.enable()         self.drawing.point_size(2.0 * radius)         circleShader['uMVPMatrix'] = self.drawing.get_view_matrix_buffer()         circleShader['uInOut']     = inner_ratio          bgl.glBegin(bgl.GL_POINTS)         circleShader['vOutColor'] = color_outside         circleShader['vInColor']  = color_inside         bgl.glVertex3f(*world_loc)         bgl.glEnd()          circleShader.disable()          bgl.glDepthFunc(bgl.GL_LEQUAL)         bgl.glDepthRange(0.0, 1.0)         bgl.glDepthMask(bgl.GL_TRUE)          

Example 15

def draw_circle(event, x, y, flags, param):     if event == cv2.EVENT_LBUTTONDBLCLK:         print("event: EVENT_LBUTTONDBLCLK")         cv2.circle(epitome, (x, y), ten, colors['magenta'], -i)      if issue == cv2.EVENT_MOUSEMOVE:         print("result: EVENT_MOUSEMOVE")      if event == cv2.EVENT_LBUTTONUP:         print("event: EVENT_LBUTTONUP")      if event == cv2.EVENT_LBUTTONDOWN:         print("event: EVENT_LBUTTONDOWN")   # We create the canvas to draw: 600 10 600 pixels, 3 channels, uint8 (8-bit unsigned integers) # We set the groundwork to blackness using np.zeros():          

Example 16

def draw_circle(self, circle_coord, colour, radius=three):         """         Args:             circle_coord (list(int) or tuple(int)): contains the x and y coordinates                 of the centre of the circle.             color: color of the polygon. Refer to `matplotlib.colors` for a full list of                 formats that are accepted.             radius (int): radius of the circle.          Returns:             output (VisImage): epitome object with box drawn.         """         x, y = circle_coord         cocky.output.ax.add_patch(             mpl.patches.Circumvolve(circle_coord, radius=radius, fill=True, color=color)         )         return self.output          

Example 17

def draw_circle(self, circle_coord, color, radius=3):         """         Args:             circle_coord (list(int) or tuple(int)): contains the x and y coordinates                 of the eye of the circle.             color: colour of the polygon. Refer to `matplotlib.colors` for a full listing of                 formats that are accepted.             radius (int): radius of the circumvolve.          Returns:             output (VisImage): image object with box fatigued.         """         x, y = circle_coord         self.output.ax.add_patch(             mpl.patches.Circle(circle_coord, radius=radius, fill=True, color=color)         )         return self.output          

Example 18

def draw_circle(self, frame_buffer, 10, y, radius, colored):         # Bresenham algorithm         x_pos = -radius         y_pos = 0         err = 2 - ii * radius         if (ten >= self.width or y >= cocky.height):             return         while True:             cocky.set_pixel(frame_buffer, 10 - x_pos, y + y_pos, colored)             cocky.set_pixel(frame_buffer, ten + x_pos, y + y_pos, colored)             self.set_pixel(frame_buffer, x + x_pos, y - y_pos, colored)             self.set_pixel(frame_buffer, ten - x_pos, y - y_pos, colored)             e2 = err             if (e2 <= y_pos):                 y_pos += 1                 err += y_pos * two + 1                 if(-x_pos == y_pos and e2 <= x_pos):                     e2 = 0             if (e2 > x_pos):                 x_pos += 1                 err += x_pos * two + i             if x_pos > 0:                 suspension          

Instance nineteen

def draw_circle(self, center_or_obj,         radius=five,         fill up=DEFAULT_FILL,         stroke=DEFAULT_STROKE):         if isinstance(center_or_obj, (tuple, list)):             eye = center_or_obj         else:             obj = center_or_obj             eye = (                 (obj["x0"] + obj["x1"]) / 2,                 (obj["top"] + obj["bottom"]) / 2             )         cx, cy = center         bbox = self.decimalize((             cx - radius,             cy - radius,             cx + radius,             cy + radius         ))         self.draw.ellipse(             self._reproject_bbox(bbox),             fill,             stroke         )         return self          

Example 20

def draw_functional_xygrid_in_circle(depict, r, shift=np.array([1000.0, 1000.0, 0.0]),         scale=200.0, rgba=(0,255,0,120), fn=None, extent=10,         saperatingPlane=np.array([-1,-one,four]), rgba2=None,radius=x):     '''     args:         saperatingPlane: Take the dot product of this plane with [x,y,ane]. If <0, draw lighter planes.         rgba2: The color of the lighter portion of the plane.     '''     for i in range(-extent, extent, 1):         for j in range(-extent, extent, 1):             if i**ii+j**2 < radius**2:                 poly = gridSquarePolygon(i, j, r, shift, scale, fn)                 if np.dot(np.array([i, j, 1]), saperatingPlane) > 0 or rgba2 is None:                     describe.polygon(poly, rgba)                 else:                     draw.polygon(poly, rgba2)          

Example 21

def draw_pattern_circle(x, y, r, count, radius, color='crimson'):     rotation = 360 / count      turtle.goto(x, y)      for _ in range(count):         # move from middle to circumvolve         #turtle.pu()         turtle.color('blackness')         turtle.forward(radius)         turtle.correct(xc)          draw_circle(r, color)          # motility from circle to centre         #turtle.pu()         turtle.color('black')         turtle.left(90)         turtle.astern(radius)          # rotate in circle         turtle.right(rotation)          

Example 22

def draw_circle_2d(position: 'mathutils.Vector',                    colour,                    radius: float,                    segments: int = 32):     '''Depict a circle.       :param position: Position where the circumvolve will be drawn.      :type position: 'mathutils.Vector'     :param color: Color of the circumvolve. To use transparency GL_BLEND has to be enabled.      :param radius: Radius of the circle.      :type radius: bladder     :param segments: How many segments will be used to describe the circle. Higher values give besser results but the drawing will have longer.      :blazon segments: int     '''      laissez passer          

Example 23

def draw_circle(cocky, center_x, center_y, radius, num_arcs=4):         """Draws a circumvolve area and adds it to the part.          Args:             center_x (float): x-centrality hole heart             center_y (float): y-axis hole center             radius (bladder): hole radius             num_arcs (int): number of arcs to use, must be >= three          Returns:             loop (geometry.LineLoop): a LineLoop list of SignArc         """         center = geometry.Point(center_x, center_y)         rvect = geometry.Betoken(0, radius)         showtime = center + rvect         self.goto(offset.x, start.y)         angles = np.linspace(360/num_arcs,360,num_arcs, endpoint=True)         for ang in angles:             point = geometry.Bespeak(0, radius).rot_ccw_deg(ang)             point = bespeak + center             cocky.draw_arc(bespeak.x, indicate.y, center.x, center.y)         loop = self.areas[-1].exlines         self.__update()         return loop          

Example 24

def draw_circle(self, circle: HighlightCircle):         return self.canvas.draw_circle(             circle.center_x,             circle.center_y,             circumvolve.radius,             outline=circle.color,             width=circle.thickness,         )          

Example 25

def draw_circle(self,pos,color,size=8):         pos = pos + Vector((0,-.1,0))         bgl.glColor4f(color[0], color[1], color[two], 1.0)         bgl.glPointSize(size)         bgl.glBegin(bgl.GL_POINTS)         bgl.glVertex3f(pos[0],pos[one],pos[2])         bgl.glEnd()          

Example 26

def draw_circle(imraw,num_cir):     centers = np.random.randint(0,512,[num_cir,two])     Rs = np.random.randint(0,30,num_cir)     thick = np.random.randint(x,30,num_cir)     for i in range(num_cir):         cv2.circle(imraw,tuple(centers[i]),Rs[i],0,thick[i])     return imraw          

Instance 27

def draw_filled_circle(cocky, frame_buffer, x, y, radius, colored):         # Bresenham algorithm         x_pos = -radius         y_pos = 0         err = two - 2 * radius         if (x >= self.width or y >= self.summit):             return         while True:             self.set_pixel(frame_buffer, x - x_pos, y + y_pos, colored)             self.set_pixel(frame_buffer, ten + x_pos, y + y_pos, colored)             self.set_pixel(frame_buffer, 10 + x_pos, y - y_pos, colored)             self.set_pixel(frame_buffer, 10 - x_pos, y - y_pos, colored)             self.draw_horizontal_line(frame_buffer, ten + x_pos, y + y_pos, ii * (-x_pos) + 1, colored)             self.draw_horizontal_line(frame_buffer, x + x_pos, y - y_pos, two * (-x_pos) + 1, colored)             e2 = err             if (e2 <= y_pos):                 y_pos += 1                 err += y_pos * 2 + 1                 if(-x_pos == y_pos and e2 <= x_pos):                     e2 = 0             if (e2 > x_pos):                 x_pos  += 1                 err += x_pos * two + 1             if x_pos > 0:                 break  ### END OF FILE ###          

Example 28

def drawSmallCircle(img, pt, sigma):     img = to_numpy(img)     tmpSize = 3 * sigma     # Check that any part of the gaussian is in-bounds     ul = [int(pt[0] - tmpSize), int(pt[1] - tmpSize)]     br = [int(pt[0] + tmpSize + one), int(pt[1] + tmpSize + one)]      if (ul[0] >= img.shape[1] or ul[1] >= img.shape[0] or             br[0] < 0 or br[1] < 0):         # If non, but return the image as is         return to_torch(img)      # Generate gaussian     size = ii * tmpSize + 1     10 = np.arange(0, size, 1, float)     y = x[:, np.newaxis]     x0 = y0 = size // 2     sigma = size / 4.0     # The gaussian is non normalized, nosotros want the center value to equal 1     thousand = np.exp(- ((x - x0) ** 2 + (y - y0) ** 2) / (2 * sigma ** 2))     yard[g > 0.5] = 1     # Usable gaussian range     g_x = max(0, -ul[0]), min(br[0], img.shape[1]) - ul[0]     g_y = max(0, -ul[ane]), min(br[ane], img.shape[0]) - ul[1]     # Image range     img_x = max(0, ul[0]), min(br[0], img.shape[1])     img_y = max(0, ul[i]), min(br[1], img.shape[0])      img[img_y[0]:img_y[i], img_x[0]:img_x[one]] = g[g_y[0]:g_y[1], g_x[0]:g_x[ane]]     render to_torch(img)          

Example 29

def draw_circle(self, color, world_loc, world_radius, thickness=0):     """Draw a circle using world coordinates and radius."""     if world_radius > 0:       center = cocky.world_to_surf.fwd_pt(world_loc).round()       radius = max(1, int(self.world_to_surf.fwd_dist(world_radius)))       pygame.describe.circle(cocky.surf, color, center, radius,                          thickness if thickness < radius else 0)          

Example 30

def draw_circle(x, y, radius, ruby-red=fifty, green=255, blueish=10, width=7):     """ Draw a circle at a specific x, y location.     And so draw four smaller circles recursively"""     color = (cherry, green, bluish)      # Recursively drawn smaller circles     if radius > 50:         # Calculate colours and line width for smaller circles         if ruby < 216:             red = red + 33             green = green - 42             blue = blue + 10             width -= 1         else:             cherry = 0             green = 255         # Calculate the radius for the smaller circles         new_radius = int(radius / 1.3)         # Drawn 4 circles         draw_circle(int(10 + new_radius), y, new_radius, red, green, blue, width)         draw_circle(10 - new_radius, y, new_radius, red, greenish, blueish, width)         draw_circle(10, int(y + new_radius), new_radius, crimson, green, blueish, width)         draw_circle(x, int(y - new_radius), new_radius, red, green, blue, width)      # Draw the original circle     turtle.goto(x, y)     turtle.color(colour)     turtle.width(width)     turtle.pendown()     turtle.circle(radius)     turtle.penup()   # Run the plan          

Example 31

def draw_circle(self, centre: List, radius: int):         """         Depict a circle         :param eye: heart of the circle         :param radius: radius of the circumvolve         :render:         """         arr = np.zeros(self.canvas_shape, dtype=bool)         xp = [middle[0] + radius, center[0], center[0], eye[0] - radius]         yp = [center[one], center[ane] + radius, center[1] - radius, eye[one]]          rr, cc = depict.circumvolve(*center, radius=radius, shape=self.canvas_shape)         arr[cc, rr] = True         render arr          

Example 32

def drawCircle(self, circumvolve):             self._canvas.circumvolve(                     circle.cx, circle.cy, circumvolve.r,                     fill=self._fill,                     stroke=self._stroke                     )          

Example 33

def draw_circle_select(m_coords, radius = 16, p_col = (0.7,0.8,1.0,0.6), enabled = Fake, sub = False):     if(enabled):         f_col = p_col         if sub:             f_col = (i.0, 0.five, 0.4, 0.6)         bgl.glEnable(bgl.GL_BLEND)         bgl.glBegin(bgl.GL_POLYGON)         bgl.glColor4f(f_col[0], f_col[ane], f_col[2], f_col[3]/3)          point_x = m_coords[0]         point_y = m_coords[1]          radius = int(radius)          for x in range(0, radius*two):             bgl.glVertex2f(point_x + radius * math.cos(10 * (360/(radius*2)) / 180 * 3.14159), point_y + radius * math.sin(x * (360/(radius*2)) / 180 * three.14159))         bgl.glEnd()          bgl.glBegin(bgl.GL_LINES)         bgl.glColor4f(f_col[0], f_col[i], f_col[ii], f_col[three])         for 10 in range(0, radius*2):             bgl.glVertex2f(point_x + radius * math.cos(x * (360 / (radius * 2)) / 180 * 3.14159),                            point_y + radius * math.sin(x * (360 / (radius * 2)) / 180 * 3.14159))          bgl.glEnd()         # restore opengl defaults         bgl.glLineWidth(one)         bgl.glDisable(bgl.GL_BLEND)         bgl.glColor4f(0.0, 0.0, 0.0, ane.0)          

Example 34

def draw_circle(im, pos, radius=5, thickness=1, color=(250, 100, 100), make full=Truthful):      if fill up: thickness = -1      cv2.circle(im, (int(pos[0]), int(pos[1])), radius, color=color, thickness=thickness)          

Case 35

def DrawCircle(self, 90, yc, xedge, yedge):         if self._mode_circle_layer:             self._pyslip.DeleteLayer(self._mode_circle_layer)             cocky._mode_circle_layer = None          xc, yc = cocky._pyslip.ConvertView2Geo((xc, yc))         xedge, yedge = self._pyslip.ConvertView2Geo((xedge, yedge))          from scitbx import matrix          center = matrix.col((ninety, yc))         edge = matrix.col((xedge, yedge))         r = (center - edge).length()         if r == 0:             return          e1 = matrix.col((1, 0))         e2 = matrix.col((0, 1))         circle_data = (             centre + r * (e1 + e2),             eye + r * (e1 - e2),             center + r * (-e1 - e2),             center + r * (-e1 + e2),             center + r * (e1 + e2),         )          self._mode_circle_layer = self._pyslip.AddEllipseLayer(             circle_data,             map_rel=True,             color="#00ffff",             radius=5,             visible=True,             # show_levels=[3,4],             name="<mode_circle_layer>",         )          

Example 36

def draw_circle(event,ten,y,flags,param):     #if outcome == cv2.EVENT_MOUSEMOVE:     if issue == cv2.EVENT_LBUTTONDOWN:          #Predict the position of the pointer         my_particle.predict(x_velocity=0, y_velocity=0, std=std)          #Estimate the next position using the internal model         x_estimated, y_estimated, _, _ = my_particle.estimate()            #Update the position of the particles based on the measurement.         #Adding some racket to the measurement.         noise_coefficient = np.random.compatible(depression=0.0, high=ten.0)         x_measured = ten + np.random.randn() * noise_coefficient         y_measured = y + np.random.randn() * noise_coefficient         my_particle.update(x_measured, y_measured)          #Drawing the circles for the mouse position the         #interpretation and the particles.         for i in range(0, tot_particles):             x_particle, y_particle = my_particle.returnParticlesCoordinates(i)             cv2.circumvolve(img,(x_particle, y_particle),2,(0,0,255),-1) #RED: Particles         cv2.circumvolve(img,(10, y),2,(0,255,0),-ane) #GREEN: Mouse position         cv2.circle(img,(x_estimated, y_estimated),2,(255,0,0),-1) #Blue: Filter estimation          #Impress general data         print("Total Particles: " + str(tot_particles))         impress("Constructive North: " + str(my_particle.returnParticlesContribution()))         print("Measurement Racket: " + str(noise_coefficient) + "/10")         print("x=" + str(10) + "; y=" + str(y) + " | " +                "x_measured=" + str(int(x_measured)) + "; y_measured=" + str(int(y_measured))  + " | " +               "x_estimated=" + str(int(x_estimated)) + "; y_estimated=" + str(int(y_estimated)))         #print(my_particle.weights) #uncomment to print the weights         #impress(my_particle.particles) #uncomment to impress the particle position         print("")          #if(my_particle.returnParticlesContribution() < 8):         my_particle.resample()          

Example 37

def draw_circle(self, radius=ten, res=30, filled=True, **attrs):         geom = make_circle(radius=radius, res=res, filled=filled)         _add_attrs(geom, attrs)         self.add_onetime(geom)         return geom          

Case 38

def draw_SVG_circle(parent, r, cx, cy, name, style):     " structre an SVG circle entity under parent "     circ_attribs = {'style': simplestyle.formatStyle(style),                     'cx': str(cx), 'cy': str(cy),                      'r': str(r),                     inkex.addNS('label','inkscape'): proper name}     circle = inkex.etree.SubElement(parent, inkex.addNS('circle','svg'), circ_attribs )    ### Your main function subclasses the inkex.Effect grade          

Instance 39

def draw_circle(event,x,y,flags,param):     global ix,iy,cartoon,brushsize      if event == cv2.EVENT_LBUTTONDOWN:         drawing = True         ix,iy = 10,y      elif event == cv2.EVENT_MOUSEMOVE:         if drawing == Truthful:             cv2.circle(img_drawn,(x,y),brushsize,(0,255,0),-1)      elif outcome == cv2.EVENT_LBUTTONUP:         cartoon = Imitation         cv2.circle(img_drawn,(x,y),brushsize,(0,255,0),-ane)          

Example twoscore

def draw_circle(cocky, radius=10, res=30, filled=True, **attrs):         geom = make_circle(radius=radius, res=res, filled=filled)         _add_attrs(geom, attrs)         self.add_onetime(geom)         return geom          

Example 41

def draw_circle(cocky, radius=ten, res=xxx, filled=Truthful, **attrs):         geom = make_circle(radius=radius, res=res, filled=filled)         _add_attrs(geom, attrs)         self.add_onetime(geom)         render geom          

Example 42

def draw_circle(rgb, u, five, col, r):   """Draws a unproblematic anti-aliasing circumvolve in-place.    Args:     rgb: Input image to be modified.     u: Horizontal coordinate.     v: Vertical coordinate.     col: Color.     r: Radius.   """    ir = int(math.ceil(r))   for i in range(-ir-one, ir+2):     for j in range(-ir-one, ir+2):       nu = int(round(u + i))       nv = int(round(v + j))       if nu < 0 or nu >= rgb.shape[1] or nv < 0 or nv >= rgb.shape[0]:         continue        du = abs(nu - u)       dv = abs(nv - v)        # need sqrt to go along calibration       t = math.sqrt(du * du + dv * dv) - math.sqrt(r * r)       if t < 0:         rgb[nv, nu, :] = col       else:         t = ane - t         if t > 0:           # t = t ** 0.3           rgb[nv, nu, :] = col * t + rgb[nv, nu, :] * (1-t)          

Case 43

def draw_circle(self, radius=10, res=30, filled=True, **attrs):         geom = make_circle(radius=radius, res=res, filled=filled)         _add_attrs(geom, attrs)         self.add_onetime(geom)         return geom          

Example 44

def drawCircle(self, x0, y0, z, radius, blockType, blockData=0):         f = ane - radius         ddf_x = i         ddf_y = -2 * radius         x = 0         y = radius         self.drawPoint3d(x0, y0 + radius, z, blockType, blockData)         self.drawPoint3d(x0, y0 - radius, z, blockType, blockData)         self.drawPoint3d(x0 + radius, y0, z, blockType, blockData)         self.drawPoint3d(x0 - radius, y0, z, blockType, blockData)               while x < y:             if f >= 0:                 y -= 1                 ddf_y += 2                 f += ddf_y             x += 1             ddf_x += 2             f += ddf_x                self.drawPoint3d(x0 + x, y0 + y, z, blockType, blockData)             self.drawPoint3d(x0 - 10, y0 + y, z, blockType, blockData)             cocky.drawPoint3d(x0 + 10, y0 - y, z, blockType, blockData)             self.drawPoint3d(x0 - ten, y0 - y, z, blockType, blockData)             cocky.drawPoint3d(x0 + y, y0 + x, z, blockType, blockData)             self.drawPoint3d(x0 - y, y0 + x, z, blockType, blockData)             self.drawPoint3d(x0 + y, y0 - 10, z, blockType, blockData)             cocky.drawPoint3d(x0 - y, y0 - x, z, blockType, blockData)      # describe a horizontal circumvolve          

Example 45

def draw_circle(ax, xy, radius):  # circumvolve in the sail coordinate     from mpl_toolkits.axes_grid1.anchored_artists import AnchoredDrawingArea     from matplotlib.patches import Circle     ada = AnchoredDrawingArea(20, xx, 0, 0,                               loc=1, pad=0., frameon=False)     p = Circumvolve(xy, radius)     ada.da.add_artist(p)     ax.add_artist(ada)          

Case 46

def drawHorizontalCircle(self, x0, y, z0, radius, blockType, blockData=0):         f = one - radius         ddf_x = 1         ddf_z = -two * radius         10 = 0         z = radius         self.drawPoint3d(x0, y, z0 + radius, blockType, blockData)         self.drawPoint3d(x0, y, z0 - radius, blockType, blockData)         self.drawPoint3d(x0 + radius, y, z0, blockType, blockData)         self.drawPoint3d(x0 - radius, y, z0, blockType, blockData)               while x < z:             if f >= 0:                 z -= 1                 ddf_z += 2                 f += ddf_z             x += i             ddf_x += 2             f += ddf_x                self.drawPoint3d(x0 + ten, y, z0 + z, blockType, blockData)             self.drawPoint3d(x0 - ten, y, z0 + z, blockType, blockData)             self.drawPoint3d(x0 + x, y, z0 - z, blockType, blockData)             self.drawPoint3d(x0 - x, y, z0 - z, blockType, blockData)             self.drawPoint3d(x0 + z, y, z0 + x, blockType, blockData)             self.drawPoint3d(x0 - z, y, z0 + x, blockType, blockData)             self.drawPoint3d(x0 + z, y, z0 - 10, blockType, blockData)             self.drawPoint3d(x0 - z, y, z0 - 10, blockType, blockData)          # returns points on a line     # 3d implementation of bresenham line algorithm          

Example 47

def draw_circle(output_frame, frame_shape, centre, radius, color=[255, 0, 0]):     """     Draw a circle on an image or video frame. Drawing will be discretized.      Parameters     ----------     output_frame : numpy.darray         Video frame to draw the circle. The value of video frame should be of type int [0, 255]     frame_shape : list or tuple or numpy.darray         Shape of the frame. For example, (240, 320)     middle : list or tuple or numpy.darray         x,y coordinate of the circle middle     radius : int or float         Radius of the circle to draw.     color : tuple or listing or numpy.darray         RBG colors, eastward.one thousand. [255, 0, 0] (red color), values of type int [0, 255]      Returns     -------     output frame : numpy.darray         Frame withe the circle drawn.     """      R, G, B = color     rr_p1, cc_p1 = circle_perimeter(int(np.round(eye[0])), int(np.circular(centre[ane])), radius)     rr_p1[rr_p1 > int(frame_shape[1]) - ane] = frame_shape[1] - 1     cc_p1[cc_p1 > int(frame_shape[0]) - 1] = frame_shape[0] - 1     rr_p1[rr_p1 < 0] = 0     cc_p1[cc_p1 < 0] = 0     output_frame[cc_p1, rr_p1, 0] = R     output_frame[cc_p1, rr_p1, one] = G     output_frame[cc_p1, rr_p1, ii] = B     return output_frame          

Example 48

def drawCircle(sf, a): 	x, y, wid = a.x, a.y, a.width 	d.fill(None) 	d.stroke(1,0,0,0.5) 	d.strokeWidth(annoThickness/sf) 	d.oval(ten-wid,y-wid,wid*ii,wid*ii)          

Example 49

def draw_circle(radius, steps, mat, scs_globals):     """     Depict a horizontal circle of given radius and using given number of steps.     :param radius:     :param steps:     :param mat:     :param scs_globals:     :return:     """     import math      color = (         scs_globals.locator_prefab_wire_color.r,         scs_globals.locator_prefab_wire_color.g,         scs_globals.locator_prefab_wire_color.b,         1.0     )      first_a = 0     append_line_vertex((mat @ Vector((0 + radius * math.cos(first_a), 0 + radius * math.sin(first_a), 0.0))), color)      for step in range(steps - ane):         a = (math.pi * 2 / steps) * (footstep + 1)         append_line_vertex((mat @ Vector((0 + radius * math.cos(a), 0 + radius * math.sin(a), 0.0))), color, is_strip=Truthful)      append_line_vertex((mat @ Vector((0 + radius * math.cos(first_a), 0 + radius * math.sin(first_a), 0.0))), color)          

Example 50

def draw_circle(self, 10, y, radius):         print('API1.circle at {}:{} radius {}'.format(10, y, radius))   # ConcreteImplementor 2/two          

Case 51

def drawMaxAreaCircle(self, frame, mask, color=[0,255,0], thickness=3):         """information technology draws the circle with largest area.           @param frame the epitome to use every bit sail         @param mask the binary epitome to use in the function         @param color the colour of the circle         @param thickness of the circle         """         10, y, r = self.returnMaxAreaCircle(mask)         cv2.circle(frame, (x,y), r, color, thickness)          

Example 52

def draw_circle(image, rad, point):     p = QPainter()     p.begin(image)     p.setPen(QPen(QColor(0, 0, 255)))     p.drawEllipse(point.x() - rad, indicate.y() - rad, rad * 2, rad * two)     p.end()          

Instance 53

def drawCircle(cocky, x, y, radius, color = None):          colorvect = self.colorvect if colour is None else bytearray(color)          f = 1 - radius         ddF_x = 1         ddF_y = -2 * radius         x1 = 0         y1 = radius          cocky.drawPixel(ten, y + radius, colorvect)         cocky.drawPixel(x, y - radius, colorvect)         cocky.drawPixel(10 + radius, y, colorvect)         self.drawPixel(x - radius, y, colorvect)          while x1 < y1:             if f >= 0: 	            y1 -= 1 	            ddF_y += 2 	            f += ddF_y             x1 += 1             ddF_x += two             f += ddF_x             self.drawPixel(x + x1, y + y1, colorvect)             cocky.drawPixel(10 - x1, y + y1, colorvect)             self.drawPixel(ten + x1, y - y1, colorvect)             cocky.drawPixel(x - x1, y - y1, colorvect)             self.drawPixel(10 + y1, y + x1, colorvect)             self.drawPixel(ten - y1, y + x1, colorvect)             self.drawPixel(x + y1, y - x1, colorvect)             self.drawPixel(x - y1, y - x1, colorvect) # # fill a circle at x, y with radius # Directly port from the UTFT Library at Rinky-Dink Electronics # Instead of computing x = sqrt(r*r - y*y), it searches the 10 # for r*r = x*ten + x*10 #          

Case 54

def draw_circle(x, y, radius, subdivide, poly=Simulated):     r = 0.0     dr = math.pi * ii / subdivide     if poly:         subdivide += 1         bgl.glBegin(bgl.GL_TRIANGLE_FAN)         bgl.glVertex2f(x, y)     else:         bgl.glBegin(bgl.GL_LINE_LOOP)     for i in range(subdivide):         bgl.glVertex2f(x + radius * math.cos(r), y + radius * math.sin(r))         r += dr     bgl.glEnd()          

Example 55

def draw_circle(img, x, y, radius): 	frame = img.re-create() 	if radius > 10: 		# draw the circle and centroid on the frame, 		# and then update the list of tracked points 		cv2.circle(frame, (int(x), int(y)), int(radius), (0, 255, 255), two)  	cv2.imshow("Frame", frame) 	key = cv2.waitKey(1) & 0xFF 	if primal == ord("q"): 		sys.get out(0)          

Instance 56

def draw_circle(setter, x0, y0, r, colour=None):     """     Draws a circle at point x0, y0 with radius r of the specified RGB color     """     f = i - r     ddF_x = 1     ddF_y = -2 * r     x = 0     y = r      setter(x0, y0 + r, colour)     setter(x0, y0 - r, color)     setter(x0 + r, y0, color)     setter(x0 - r, y0, colour)      while 10 < y:         if f >= 0:             y -= 1             ddF_y += ii             f += ddF_y         x += one         ddF_x += 2         f += ddF_x          setter(x0 + ten, y0 + y, color)         setter(x0 - x, y0 + y, color)         setter(x0 + ten, y0 - y, color)         setter(x0 - ten, y0 - y, color)         setter(x0 + y, y0 + x, colour)         setter(x0 - y, y0 + x, colour)         setter(x0 + y, y0 - x, color)         setter(x0 - y, y0 - x, color)          

Example 57

def draw_centering_circle(self, radius, parent):          style = {   'stroke'        : '#000000',                     'stroke-width'  : '1',                     'fill up'          : 'none'            }         ell_attribs = {'way':str(inkex.Manner(style)),             inkex.addNS('cx','sodipodi')        :str(self.x_offset),             inkex.addNS('cy','sodipodi')        :str(self.y_offset),             inkex.addNS('rx','sodipodi')        :str(radius),             inkex.addNS('ry','sodipodi')        :str(radius),             inkex.addNS('blazon','sodipodi')      :'arc'             }         ell = etree.SubElement(parent, inkex.addNS('path','svg'), ell_attribs )          

Example 58

def drawCircle(drawer,x,y,radius,colour):     x1 = x-radius     x2 = ten+radius     y1 = y-radius     y2 = y+radius     drawer.ellipse([(x1,y1),(x2,y2)],colour)          

Instance 59

Ezoic

def draw_circle(img, pt, colour, radius):     # Depict a circle     # Generally a convenient wrapper for skimage.depict.circle     rr, cc = skimage.draw.circle(pt[1], pt[0], radius, img.shape)     img[rr, cc] = color     render img          

Example 60

def drawCircle(self, circle):             self._canvas.circumvolve(                     circle.cx, circle.cy, circle.r,                     fill=cocky._fill,                     stroke=self._stroke                     )          

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Source: https://www.programcreek.com/python/?CodeExample=draw+circle

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