Draw Circle by Pixels Python
Python Code Examples for depict circle
60 Python code examples are found related to "draw circle". These examples are extracted from open source projects. You tin vote up the ones you lot similar or vote down the ones you don't like, and become to the original projection or source file past post-obit the links higher up each example.
Example one
def draw_circle(xpos0, ypos0, rad, col=1): ten = rad - 1 y = 0 dx = 1 dy = 1 err = dx - (rad << 1) while x >= y: oled.pixel(xpos0 + x, ypos0 + y, col) oled.pixel(xpos0 + y, ypos0 + 10, col) oled.pixel(xpos0 - y, ypos0 + x, col) oled.pixel(xpos0 - x, ypos0 + y, col) oled.pixel(xpos0 - x, ypos0 - y, col) oled.pixel(xpos0 - y, ypos0 - x, col) oled.pixel(xpos0 + y, ypos0 - x, col) oled.pixel(xpos0 + x, ypos0 - y, col) if err <= 0: y += one err += dy dy += ii if err > 0: x -= 1 dx += 2 err += dx - (rad << 1) # initial center of the circumvolve
Example 2
def draw_circle(self, frame_buffer, x, y, radius, colored): # Bresenham algorithm x_pos = -radius y_pos = 0 err = 2 - 2 * radius if (x >= self.width or y >= self.height): return while Truthful: self.set_pixel(frame_buffer, ten - x_pos, y + y_pos, colored) self.set_pixel(frame_buffer, x + x_pos, y + y_pos, colored) cocky.set_pixel(frame_buffer, ten + x_pos, y - y_pos, colored) self.set_pixel(frame_buffer, x - x_pos, y - y_pos, colored) e2 = err if (e2 <= y_pos): y_pos += one err += y_pos * two + 1 if(-x_pos == y_pos and e2 <= x_pos): e2 = 0 if (e2 > x_pos): x_pos += 1 err += x_pos * ii + ane if x_pos > 0: break
Case 3
def draw_filled_circle(self, frame_buffer, x, y, radius, colored): # Bresenham algorithm x_pos = -radius y_pos = 0 err = 2 - 2 * radius if (x >= self.width or y >= self.height): return while Truthful: self.set_pixel(frame_buffer, x - x_pos, y + y_pos, colored) self.set_pixel(frame_buffer, ten + x_pos, y + y_pos, colored) self.set_pixel(frame_buffer, ten + x_pos, y - y_pos, colored) self.set_pixel(frame_buffer, x - x_pos, y - y_pos, colored) cocky.draw_horizontal_line(frame_buffer, ten + x_pos, y + y_pos, 2 * (-x_pos) + 1, colored) cocky.draw_horizontal_line(frame_buffer, x + x_pos, y - y_pos, 2 * (-x_pos) + 1, colored) e2 = err if (e2 <= y_pos): y_pos += i err += y_pos * ii + 1 if(-x_pos == y_pos and e2 <= x_pos): e2 = 0 if (e2 > x_pos): x_pos += i err += x_pos * 2 + ane if x_pos > 0: break
Instance 4
def draw_circle(self, middle, normal, radius, color='red', opacity=0.8): """ Draw a 2D circle into the scene Args: centre (Vector[length, len=3]): center of the circle normal (Vector[len=three]): normal vector radius (Scalar[length]): radius of the circle color (str or int): color proper noun or RGB hexadecimal opacity (float): sphere opacity Returns: dict: cylinder spec object """ render self._draw3dmol_cylinder(color, center, np.array(eye) + np.array(normal) * 0.01, True, True, opacity, radius)
Example 5
def draw_circle(self, frame_buffer, 10, y, radius, colored): # Bresenham algorithm x_pos = -radius y_pos = 0 err = 2 - 2 * radius if (ten >= cocky.width or y >= self.elevation): return while True: self.set_pixel(frame_buffer, 10 - x_pos, y + y_pos, colored) self.set_pixel(frame_buffer, x + x_pos, y + y_pos, colored) self.set_pixel(frame_buffer, x + x_pos, y - y_pos, colored) self.set_pixel(frame_buffer, x - x_pos, y - y_pos, colored) e2 = err if (e2 <= y_pos): y_pos += 1 err += y_pos * 2 + ane if(-x_pos == y_pos and e2 <= x_pos): e2 = 0 if (e2 > x_pos): x_pos += i err += x_pos * ii + ane if x_pos > 0: intermission
Instance 6
def draw_circle(self, radius=10, res=30, pos_x=0, pos_y=0, color=(1.0,1.0,one.0,i.0),**attrs): points = [] # window offset indexing from bottom left x = self.img_height - pos_x y = pos_y for i in range(res): ang = ii*math.pi*i / res points.append((math.cos(ang)*radius + y , math.sin(ang)*radius + x)) # draw filled polygon if len(points) == 4 : glBegin(GL_QUADS) elif len(points) > iv : glBegin(GL_POLYGON) else: glBegin(GL_TRIANGLES) for p in points: # choose colour glColor4f(color[0],color[1],color[two],color[3]); glVertex3f(p[0], p[i],0) # describe each vertex glEnd() # reset colour glColor4f(one.0, 1.0, 1.0, ane.0);
Example vii
def draw_circle(self, radius=10, res=30, pos_x=0, pos_y=0, color=(1.0,1.0,1.0,one.0),**attrs): points = [] # window start indexing from lesser left 10 = cocky.img_height - pos_x y = pos_y for i in range(res): ang = 2*math.pi*i / res points.append((math.cos(ang)*radius + y , math.sin(ang)*radius + x)) # depict filled polygon if len(points) == iv : glBegin(GL_QUADS) elif len(points) > four : glBegin(GL_POLYGON) else: glBegin(GL_TRIANGLES) for p in points: # cull colour glColor4f(colour[0],color[ane],color[two],color[3]); glVertex3f(p[0], p[one],0) # depict each vertex glEnd() # reset color glColor4f(1.0, 1.0, 1.0, 1.0);
Example 8
def drawCircle(cocky, centerX, centerY, Radius, Resolution, Speed, DrawingHeight, StartFinishedHeight): if (Resolution < 4): #ignore drwaing circumvolve, to low resoution if (cocky.debug): print ("Ignoring drwaing circumvolve, to depression resolution requested") return if (self.debug): print ("Drwaing circle of {} radius in {} steps".format(Radius,Resolution)) offsetx = centerX offsety = centerY c = self.PointsInCircum(Radius,Resolution) bx,by = c[0] self.goto(offsetx+bx,offsety+past,StartFinishedHeight,Speed) for p in range(0,Resolution): x,y = c[p] self.goto(offsetx+x,offsety+y,DrawingHeight,Speed) self.goto(offsetx+bx,offsety+by,DrawingHeight,Speed) time.sleep(0.v) self.goto(offsetx+bx,offsety+by,StartFinishedHeight,Speed)
Example 9
def draw_circle(canvas, xy, r=1, stroke=None, fill=None, thickness=ane, antialias=Fake): x,y = tuple(map(int, xy)) line_type = cv2.LINE_AA if antialias else cv2.LINE_8 if fill is not None: cv2.circumvolve(canvas, (x,y), r, fill, -1, line_type) if stroke is not None: cv2.circle(sheet, (10,y), r, stroke, thickness, line_type) # @njit # def draw_circle(canvas, xy, r, fill): # 10,y = xy # r2 = r * r # for i in range(canvass.shape[0]): # cy = i - y # cy2 = cy * cy # for j in range(canvas.shape[1]): # cx = j - x # ls = cx * cx + cy2 # if ls < r2: # canvas[i,j] = fill
Example 10
def draw_circle(upshot,ten,y,flags,param): global nine,iy,cartoon,mode if event == cv2.EVENT_LBUTTONDOWN: drawing = True 9,iy = x,y elif event == cv2.EVENT_MOUSEMOVE: if cartoon == True: if mode == True: cv2.rectangle(img,(ix,iy),(x,y),(0,255,0),-1) else: cv2.circle(img,(ten,y),5,(0,0,255),-1) elif event == cv2.EVENT_LBUTTONUP: drawing = False if mode == True: cv2.rectangle(img,(ix,iy),(x,y),(0,255,0),-1) else: cv2.circumvolve(img,(ten,y),v,(0,0,255),-i)
Instance xi
def draw_circle_offset_markers(cls, mview, vv_xi, vv_yi, vv_xo, vv_yo, off_size): """ Plots location marker and joining line for circumvolve start symbols :param mview: View :param vv_xi: Original (marking) X location :param vv_yi: Original (marker) Y location :param vv_xo: Offset (new) X location :param vv_yo: Offset (new) Y location :param off_size: Marker symbol radius :type mview: GXMVIEW :type vv_xi: GXVV :type vv_yi: GXVV :type vv_xo: GXVV :type vv_yo: GXVV :type off_size: bladder .. versionadded:: 5.0.vii **License:** `Geosoft Extended Cease-User License <https://geosoftgxdev.atlassian.cyberspace/wiki/spaces/GD/pages/2359406/License#License-ext-end-user-lic>`_ **Note:** Draws blackness filled circle (symbols.gfn #7) and a joining line. """ gxapi_cy.WrapCHIMERA._draw_circle_offset_markers(GXContext._get_tls_geo(), mview, vv_xi, vv_yi, vv_xo, vv_yo, off_size)
Case 12
def draw_circle_mark(self, x_offset, y_offset, radius, mark_angle, mark_length, parent): cx = x_offset + radius*cos(mark_angle) cy = y_offset + radius*sin(mark_angle) r = mark_length / 2.0 style = { 'stroke': '#000000', 'stroke-width':'0', 'fill up': '#000000' } circ_attribs = { 'fashion':str(inkex.Style(manner)), 'cx':str(cx), 'cy':str(cy), 'r':str(r) } circle = etree.SubElement(parent, inkex.addNS('circle','svg'), circ_attribs )
Case 13
def draw_circle(img, eye, radius, colour, width): # if filled if colour != 0: # fill the interior cv2.circle(img, heart, radius, color, -1) # draw the edge cv2.circle(img, heart, radius, 255, width) # if not filled else: cv2.circle(img, heart, radius, 255, width)
Instance 14
def draw_circle(self, world_loc, radius, inner_ratio, color_outside, color_inside): bgl.glDepthRange(0, 0.9999) # squeeze depth just a flake bgl.glEnable(bgl.GL_BLEND) bgl.glDepthMask(bgl.GL_FALSE) # exercise not overwrite depth bgl.glEnable(bgl.GL_DEPTH_TEST) bgl.glDepthFunc(bgl.GL_LEQUAL) # draw in forepart of geometry circleShader.enable() self.drawing.point_size(2.0 * radius) circleShader['uMVPMatrix'] = self.drawing.get_view_matrix_buffer() circleShader['uInOut'] = inner_ratio bgl.glBegin(bgl.GL_POINTS) circleShader['vOutColor'] = color_outside circleShader['vInColor'] = color_inside bgl.glVertex3f(*world_loc) bgl.glEnd() circleShader.disable() bgl.glDepthFunc(bgl.GL_LEQUAL) bgl.glDepthRange(0.0, 1.0) bgl.glDepthMask(bgl.GL_TRUE)
Example 15
def draw_circle(event, x, y, flags, param): if event == cv2.EVENT_LBUTTONDBLCLK: print("event: EVENT_LBUTTONDBLCLK") cv2.circle(epitome, (x, y), ten, colors['magenta'], -i) if issue == cv2.EVENT_MOUSEMOVE: print("result: EVENT_MOUSEMOVE") if event == cv2.EVENT_LBUTTONUP: print("event: EVENT_LBUTTONUP") if event == cv2.EVENT_LBUTTONDOWN: print("event: EVENT_LBUTTONDOWN") # We create the canvas to draw: 600 10 600 pixels, 3 channels, uint8 (8-bit unsigned integers) # We set the groundwork to blackness using np.zeros():
Example 16
def draw_circle(self, circle_coord, colour, radius=three): """ Args: circle_coord (list(int) or tuple(int)): contains the x and y coordinates of the centre of the circle. color: color of the polygon. Refer to `matplotlib.colors` for a full list of formats that are accepted. radius (int): radius of the circle. Returns: output (VisImage): epitome object with box drawn. """ x, y = circle_coord cocky.output.ax.add_patch( mpl.patches.Circumvolve(circle_coord, radius=radius, fill=True, color=color) ) return self.output
Example 17
def draw_circle(self, circle_coord, color, radius=3): """ Args: circle_coord (list(int) or tuple(int)): contains the x and y coordinates of the eye of the circle. color: colour of the polygon. Refer to `matplotlib.colors` for a full listing of formats that are accepted. radius (int): radius of the circumvolve. Returns: output (VisImage): image object with box fatigued. """ x, y = circle_coord self.output.ax.add_patch( mpl.patches.Circle(circle_coord, radius=radius, fill=True, color=color) ) return self.output
Example 18
def draw_circle(self, frame_buffer, 10, y, radius, colored): # Bresenham algorithm x_pos = -radius y_pos = 0 err = 2 - ii * radius if (ten >= self.width or y >= cocky.height): return while True: cocky.set_pixel(frame_buffer, 10 - x_pos, y + y_pos, colored) cocky.set_pixel(frame_buffer, ten + x_pos, y + y_pos, colored) self.set_pixel(frame_buffer, x + x_pos, y - y_pos, colored) self.set_pixel(frame_buffer, ten - x_pos, y - y_pos, colored) e2 = err if (e2 <= y_pos): y_pos += 1 err += y_pos * two + 1 if(-x_pos == y_pos and e2 <= x_pos): e2 = 0 if (e2 > x_pos): x_pos += 1 err += x_pos * two + i if x_pos > 0: suspension
Instance nineteen
def draw_circle(self, center_or_obj, radius=five, fill up=DEFAULT_FILL, stroke=DEFAULT_STROKE): if isinstance(center_or_obj, (tuple, list)): eye = center_or_obj else: obj = center_or_obj eye = ( (obj["x0"] + obj["x1"]) / 2, (obj["top"] + obj["bottom"]) / 2 ) cx, cy = center bbox = self.decimalize(( cx - radius, cy - radius, cx + radius, cy + radius )) self.draw.ellipse( self._reproject_bbox(bbox), fill, stroke ) return self
Example 20
def draw_functional_xygrid_in_circle(depict, r, shift=np.array([1000.0, 1000.0, 0.0]), scale=200.0, rgba=(0,255,0,120), fn=None, extent=10, saperatingPlane=np.array([-1,-one,four]), rgba2=None,radius=x): ''' args: saperatingPlane: Take the dot product of this plane with [x,y,ane]. If <0, draw lighter planes. rgba2: The color of the lighter portion of the plane. ''' for i in range(-extent, extent, 1): for j in range(-extent, extent, 1): if i**ii+j**2 < radius**2: poly = gridSquarePolygon(i, j, r, shift, scale, fn) if np.dot(np.array([i, j, 1]), saperatingPlane) > 0 or rgba2 is None: describe.polygon(poly, rgba) else: draw.polygon(poly, rgba2)
Example 21
def draw_pattern_circle(x, y, r, count, radius, color='crimson'): rotation = 360 / count turtle.goto(x, y) for _ in range(count): # move from middle to circumvolve #turtle.pu() turtle.color('blackness') turtle.forward(radius) turtle.correct(xc) draw_circle(r, color) # motility from circle to centre #turtle.pu() turtle.color('black') turtle.left(90) turtle.astern(radius) # rotate in circle turtle.right(rotation)
Example 22
def draw_circle_2d(position: 'mathutils.Vector', colour, radius: float, segments: int = 32): '''Depict a circle. :param position: Position where the circumvolve will be drawn. :type position: 'mathutils.Vector' :param color: Color of the circumvolve. To use transparency GL_BLEND has to be enabled. :param radius: Radius of the circle. :type radius: bladder :param segments: How many segments will be used to describe the circle. Higher values give besser results but the drawing will have longer. :blazon segments: int ''' laissez passer
Example 23
def draw_circle(cocky, center_x, center_y, radius, num_arcs=4): """Draws a circumvolve area and adds it to the part. Args: center_x (float): x-centrality hole heart center_y (float): y-axis hole center radius (bladder): hole radius num_arcs (int): number of arcs to use, must be >= three Returns: loop (geometry.LineLoop): a LineLoop list of SignArc """ center = geometry.Point(center_x, center_y) rvect = geometry.Betoken(0, radius) showtime = center + rvect self.goto(offset.x, start.y) angles = np.linspace(360/num_arcs,360,num_arcs, endpoint=True) for ang in angles: point = geometry.Bespeak(0, radius).rot_ccw_deg(ang) point = bespeak + center cocky.draw_arc(bespeak.x, indicate.y, center.x, center.y) loop = self.areas[-1].exlines self.__update() return loop
Example 24
def draw_circle(self, circle: HighlightCircle): return self.canvas.draw_circle( circle.center_x, circle.center_y, circumvolve.radius, outline=circle.color, width=circle.thickness, )
Example 25
def draw_circle(self,pos,color,size=8): pos = pos + Vector((0,-.1,0)) bgl.glColor4f(color[0], color[1], color[two], 1.0) bgl.glPointSize(size) bgl.glBegin(bgl.GL_POINTS) bgl.glVertex3f(pos[0],pos[one],pos[2]) bgl.glEnd()
Example 26
def draw_circle(imraw,num_cir): centers = np.random.randint(0,512,[num_cir,two]) Rs = np.random.randint(0,30,num_cir) thick = np.random.randint(x,30,num_cir) for i in range(num_cir): cv2.circle(imraw,tuple(centers[i]),Rs[i],0,thick[i]) return imraw
Instance 27
def draw_filled_circle(cocky, frame_buffer, x, y, radius, colored): # Bresenham algorithm x_pos = -radius y_pos = 0 err = two - 2 * radius if (x >= self.width or y >= self.summit): return while True: self.set_pixel(frame_buffer, x - x_pos, y + y_pos, colored) self.set_pixel(frame_buffer, ten + x_pos, y + y_pos, colored) self.set_pixel(frame_buffer, 10 + x_pos, y - y_pos, colored) self.set_pixel(frame_buffer, 10 - x_pos, y - y_pos, colored) self.draw_horizontal_line(frame_buffer, ten + x_pos, y + y_pos, ii * (-x_pos) + 1, colored) self.draw_horizontal_line(frame_buffer, x + x_pos, y - y_pos, two * (-x_pos) + 1, colored) e2 = err if (e2 <= y_pos): y_pos += 1 err += y_pos * 2 + 1 if(-x_pos == y_pos and e2 <= x_pos): e2 = 0 if (e2 > x_pos): x_pos += 1 err += x_pos * two + 1 if x_pos > 0: break ### END OF FILE ###
Example 28
def drawSmallCircle(img, pt, sigma): img = to_numpy(img) tmpSize = 3 * sigma # Check that any part of the gaussian is in-bounds ul = [int(pt[0] - tmpSize), int(pt[1] - tmpSize)] br = [int(pt[0] + tmpSize + one), int(pt[1] + tmpSize + one)] if (ul[0] >= img.shape[1] or ul[1] >= img.shape[0] or br[0] < 0 or br[1] < 0): # If non, but return the image as is return to_torch(img) # Generate gaussian size = ii * tmpSize + 1 10 = np.arange(0, size, 1, float) y = x[:, np.newaxis] x0 = y0 = size // 2 sigma = size / 4.0 # The gaussian is non normalized, nosotros want the center value to equal 1 thousand = np.exp(- ((x - x0) ** 2 + (y - y0) ** 2) / (2 * sigma ** 2)) yard[g > 0.5] = 1 # Usable gaussian range g_x = max(0, -ul[0]), min(br[0], img.shape[1]) - ul[0] g_y = max(0, -ul[ane]), min(br[ane], img.shape[0]) - ul[1] # Image range img_x = max(0, ul[0]), min(br[0], img.shape[1]) img_y = max(0, ul[i]), min(br[1], img.shape[0]) img[img_y[0]:img_y[i], img_x[0]:img_x[one]] = g[g_y[0]:g_y[1], g_x[0]:g_x[ane]] render to_torch(img)
Example 29
def draw_circle(self, color, world_loc, world_radius, thickness=0): """Draw a circle using world coordinates and radius.""" if world_radius > 0: center = cocky.world_to_surf.fwd_pt(world_loc).round() radius = max(1, int(self.world_to_surf.fwd_dist(world_radius))) pygame.describe.circle(cocky.surf, color, center, radius, thickness if thickness < radius else 0)
Example 30
def draw_circle(x, y, radius, ruby-red=fifty, green=255, blueish=10, width=7): """ Draw a circle at a specific x, y location. And so draw four smaller circles recursively""" color = (cherry, green, bluish) # Recursively drawn smaller circles if radius > 50: # Calculate colours and line width for smaller circles if ruby < 216: red = red + 33 green = green - 42 blue = blue + 10 width -= 1 else: cherry = 0 green = 255 # Calculate the radius for the smaller circles new_radius = int(radius / 1.3) # Drawn 4 circles draw_circle(int(10 + new_radius), y, new_radius, red, green, blue, width) draw_circle(10 - new_radius, y, new_radius, red, greenish, blueish, width) draw_circle(10, int(y + new_radius), new_radius, crimson, green, blueish, width) draw_circle(x, int(y - new_radius), new_radius, red, green, blue, width) # Draw the original circle turtle.goto(x, y) turtle.color(colour) turtle.width(width) turtle.pendown() turtle.circle(radius) turtle.penup() # Run the plan
Example 31
def draw_circle(self, centre: List, radius: int): """ Depict a circle :param eye: heart of the circle :param radius: radius of the circumvolve :render: """ arr = np.zeros(self.canvas_shape, dtype=bool) xp = [middle[0] + radius, center[0], center[0], eye[0] - radius] yp = [center[one], center[ane] + radius, center[1] - radius, eye[one]] rr, cc = depict.circumvolve(*center, radius=radius, shape=self.canvas_shape) arr[cc, rr] = True render arr
Example 32
def drawCircle(self, circumvolve): self._canvas.circumvolve( circle.cx, circle.cy, circumvolve.r, fill=self._fill, stroke=self._stroke )
Example 33
def draw_circle_select(m_coords, radius = 16, p_col = (0.7,0.8,1.0,0.6), enabled = Fake, sub = False): if(enabled): f_col = p_col if sub: f_col = (i.0, 0.five, 0.4, 0.6) bgl.glEnable(bgl.GL_BLEND) bgl.glBegin(bgl.GL_POLYGON) bgl.glColor4f(f_col[0], f_col[ane], f_col[2], f_col[3]/3) point_x = m_coords[0] point_y = m_coords[1] radius = int(radius) for x in range(0, radius*two): bgl.glVertex2f(point_x + radius * math.cos(10 * (360/(radius*2)) / 180 * 3.14159), point_y + radius * math.sin(x * (360/(radius*2)) / 180 * three.14159)) bgl.glEnd() bgl.glBegin(bgl.GL_LINES) bgl.glColor4f(f_col[0], f_col[i], f_col[ii], f_col[three]) for 10 in range(0, radius*2): bgl.glVertex2f(point_x + radius * math.cos(x * (360 / (radius * 2)) / 180 * 3.14159), point_y + radius * math.sin(x * (360 / (radius * 2)) / 180 * 3.14159)) bgl.glEnd() # restore opengl defaults bgl.glLineWidth(one) bgl.glDisable(bgl.GL_BLEND) bgl.glColor4f(0.0, 0.0, 0.0, ane.0)
Example 34
def draw_circle(im, pos, radius=5, thickness=1, color=(250, 100, 100), make full=Truthful): if fill up: thickness = -1 cv2.circle(im, (int(pos[0]), int(pos[1])), radius, color=color, thickness=thickness)
Case 35
def DrawCircle(self, 90, yc, xedge, yedge): if self._mode_circle_layer: self._pyslip.DeleteLayer(self._mode_circle_layer) cocky._mode_circle_layer = None xc, yc = cocky._pyslip.ConvertView2Geo((xc, yc)) xedge, yedge = self._pyslip.ConvertView2Geo((xedge, yedge)) from scitbx import matrix center = matrix.col((ninety, yc)) edge = matrix.col((xedge, yedge)) r = (center - edge).length() if r == 0: return e1 = matrix.col((1, 0)) e2 = matrix.col((0, 1)) circle_data = ( centre + r * (e1 + e2), eye + r * (e1 - e2), center + r * (-e1 - e2), center + r * (-e1 + e2), center + r * (e1 + e2), ) self._mode_circle_layer = self._pyslip.AddEllipseLayer( circle_data, map_rel=True, color="#00ffff", radius=5, visible=True, # show_levels=[3,4], name="<mode_circle_layer>", )
Example 36
def draw_circle(event,ten,y,flags,param): #if outcome == cv2.EVENT_MOUSEMOVE: if issue == cv2.EVENT_LBUTTONDOWN: #Predict the position of the pointer my_particle.predict(x_velocity=0, y_velocity=0, std=std) #Estimate the next position using the internal model x_estimated, y_estimated, _, _ = my_particle.estimate() #Update the position of the particles based on the measurement. #Adding some racket to the measurement. noise_coefficient = np.random.compatible(depression=0.0, high=ten.0) x_measured = ten + np.random.randn() * noise_coefficient y_measured = y + np.random.randn() * noise_coefficient my_particle.update(x_measured, y_measured) #Drawing the circles for the mouse position the #interpretation and the particles. for i in range(0, tot_particles): x_particle, y_particle = my_particle.returnParticlesCoordinates(i) cv2.circumvolve(img,(x_particle, y_particle),2,(0,0,255),-1) #RED: Particles cv2.circumvolve(img,(10, y),2,(0,255,0),-ane) #GREEN: Mouse position cv2.circle(img,(x_estimated, y_estimated),2,(255,0,0),-1) #Blue: Filter estimation #Impress general data print("Total Particles: " + str(tot_particles)) impress("Constructive North: " + str(my_particle.returnParticlesContribution())) print("Measurement Racket: " + str(noise_coefficient) + "/10") print("x=" + str(10) + "; y=" + str(y) + " | " + "x_measured=" + str(int(x_measured)) + "; y_measured=" + str(int(y_measured)) + " | " + "x_estimated=" + str(int(x_estimated)) + "; y_estimated=" + str(int(y_estimated))) #print(my_particle.weights) #uncomment to print the weights #impress(my_particle.particles) #uncomment to impress the particle position print("") #if(my_particle.returnParticlesContribution() < 8): my_particle.resample()
Example 37
def draw_circle(self, radius=ten, res=30, filled=True, **attrs): geom = make_circle(radius=radius, res=res, filled=filled) _add_attrs(geom, attrs) self.add_onetime(geom) return geom
Case 38
def draw_SVG_circle(parent, r, cx, cy, name, style): " structre an SVG circle entity under parent " circ_attribs = {'style': simplestyle.formatStyle(style), 'cx': str(cx), 'cy': str(cy), 'r': str(r), inkex.addNS('label','inkscape'): proper name} circle = inkex.etree.SubElement(parent, inkex.addNS('circle','svg'), circ_attribs ) ### Your main function subclasses the inkex.Effect grade
Instance 39
def draw_circle(event,x,y,flags,param): global ix,iy,cartoon,brushsize if event == cv2.EVENT_LBUTTONDOWN: drawing = True ix,iy = 10,y elif event == cv2.EVENT_MOUSEMOVE: if drawing == Truthful: cv2.circle(img_drawn,(x,y),brushsize,(0,255,0),-1) elif outcome == cv2.EVENT_LBUTTONUP: cartoon = Imitation cv2.circle(img_drawn,(x,y),brushsize,(0,255,0),-ane)
Example twoscore
def draw_circle(cocky, radius=10, res=30, filled=True, **attrs): geom = make_circle(radius=radius, res=res, filled=filled) _add_attrs(geom, attrs) self.add_onetime(geom) return geom
Example 41
def draw_circle(cocky, radius=ten, res=xxx, filled=Truthful, **attrs): geom = make_circle(radius=radius, res=res, filled=filled) _add_attrs(geom, attrs) self.add_onetime(geom) render geom
Example 42
def draw_circle(rgb, u, five, col, r): """Draws a unproblematic anti-aliasing circumvolve in-place. Args: rgb: Input image to be modified. u: Horizontal coordinate. v: Vertical coordinate. col: Color. r: Radius. """ ir = int(math.ceil(r)) for i in range(-ir-one, ir+2): for j in range(-ir-one, ir+2): nu = int(round(u + i)) nv = int(round(v + j)) if nu < 0 or nu >= rgb.shape[1] or nv < 0 or nv >= rgb.shape[0]: continue du = abs(nu - u) dv = abs(nv - v) # need sqrt to go along calibration t = math.sqrt(du * du + dv * dv) - math.sqrt(r * r) if t < 0: rgb[nv, nu, :] = col else: t = ane - t if t > 0: # t = t ** 0.3 rgb[nv, nu, :] = col * t + rgb[nv, nu, :] * (1-t)
Case 43
def draw_circle(self, radius=10, res=30, filled=True, **attrs): geom = make_circle(radius=radius, res=res, filled=filled) _add_attrs(geom, attrs) self.add_onetime(geom) return geom
Example 44
def drawCircle(self, x0, y0, z, radius, blockType, blockData=0): f = ane - radius ddf_x = i ddf_y = -2 * radius x = 0 y = radius self.drawPoint3d(x0, y0 + radius, z, blockType, blockData) self.drawPoint3d(x0, y0 - radius, z, blockType, blockData) self.drawPoint3d(x0 + radius, y0, z, blockType, blockData) self.drawPoint3d(x0 - radius, y0, z, blockType, blockData) while x < y: if f >= 0: y -= 1 ddf_y += 2 f += ddf_y x += 1 ddf_x += 2 f += ddf_x self.drawPoint3d(x0 + x, y0 + y, z, blockType, blockData) self.drawPoint3d(x0 - 10, y0 + y, z, blockType, blockData) cocky.drawPoint3d(x0 + 10, y0 - y, z, blockType, blockData) self.drawPoint3d(x0 - ten, y0 - y, z, blockType, blockData) cocky.drawPoint3d(x0 + y, y0 + x, z, blockType, blockData) self.drawPoint3d(x0 - y, y0 + x, z, blockType, blockData) self.drawPoint3d(x0 + y, y0 - 10, z, blockType, blockData) cocky.drawPoint3d(x0 - y, y0 - x, z, blockType, blockData) # describe a horizontal circumvolve
Example 45
def draw_circle(ax, xy, radius): # circumvolve in the sail coordinate from mpl_toolkits.axes_grid1.anchored_artists import AnchoredDrawingArea from matplotlib.patches import Circle ada = AnchoredDrawingArea(20, xx, 0, 0, loc=1, pad=0., frameon=False) p = Circumvolve(xy, radius) ada.da.add_artist(p) ax.add_artist(ada)
Case 46
def drawHorizontalCircle(self, x0, y, z0, radius, blockType, blockData=0): f = one - radius ddf_x = 1 ddf_z = -two * radius 10 = 0 z = radius self.drawPoint3d(x0, y, z0 + radius, blockType, blockData) self.drawPoint3d(x0, y, z0 - radius, blockType, blockData) self.drawPoint3d(x0 + radius, y, z0, blockType, blockData) self.drawPoint3d(x0 - radius, y, z0, blockType, blockData) while x < z: if f >= 0: z -= 1 ddf_z += 2 f += ddf_z x += i ddf_x += 2 f += ddf_x self.drawPoint3d(x0 + ten, y, z0 + z, blockType, blockData) self.drawPoint3d(x0 - ten, y, z0 + z, blockType, blockData) self.drawPoint3d(x0 + x, y, z0 - z, blockType, blockData) self.drawPoint3d(x0 - x, y, z0 - z, blockType, blockData) self.drawPoint3d(x0 + z, y, z0 + x, blockType, blockData) self.drawPoint3d(x0 - z, y, z0 + x, blockType, blockData) self.drawPoint3d(x0 + z, y, z0 - 10, blockType, blockData) self.drawPoint3d(x0 - z, y, z0 - 10, blockType, blockData) # returns points on a line # 3d implementation of bresenham line algorithm
Example 47
def draw_circle(output_frame, frame_shape, centre, radius, color=[255, 0, 0]): """ Draw a circle on an image or video frame. Drawing will be discretized. Parameters ---------- output_frame : numpy.darray Video frame to draw the circle. The value of video frame should be of type int [0, 255] frame_shape : list or tuple or numpy.darray Shape of the frame. For example, (240, 320) middle : list or tuple or numpy.darray x,y coordinate of the circle middle radius : int or float Radius of the circle to draw. color : tuple or listing or numpy.darray RBG colors, eastward.one thousand. [255, 0, 0] (red color), values of type int [0, 255] Returns ------- output frame : numpy.darray Frame withe the circle drawn. """ R, G, B = color rr_p1, cc_p1 = circle_perimeter(int(np.round(eye[0])), int(np.circular(centre[ane])), radius) rr_p1[rr_p1 > int(frame_shape[1]) - ane] = frame_shape[1] - 1 cc_p1[cc_p1 > int(frame_shape[0]) - 1] = frame_shape[0] - 1 rr_p1[rr_p1 < 0] = 0 cc_p1[cc_p1 < 0] = 0 output_frame[cc_p1, rr_p1, 0] = R output_frame[cc_p1, rr_p1, one] = G output_frame[cc_p1, rr_p1, ii] = B return output_frame
Example 48
def drawCircle(sf, a): x, y, wid = a.x, a.y, a.width d.fill(None) d.stroke(1,0,0,0.5) d.strokeWidth(annoThickness/sf) d.oval(ten-wid,y-wid,wid*ii,wid*ii)
Example 49
def draw_circle(radius, steps, mat, scs_globals): """ Depict a horizontal circle of given radius and using given number of steps. :param radius: :param steps: :param mat: :param scs_globals: :return: """ import math color = ( scs_globals.locator_prefab_wire_color.r, scs_globals.locator_prefab_wire_color.g, scs_globals.locator_prefab_wire_color.b, 1.0 ) first_a = 0 append_line_vertex((mat @ Vector((0 + radius * math.cos(first_a), 0 + radius * math.sin(first_a), 0.0))), color) for step in range(steps - ane): a = (math.pi * 2 / steps) * (footstep + 1) append_line_vertex((mat @ Vector((0 + radius * math.cos(a), 0 + radius * math.sin(a), 0.0))), color, is_strip=Truthful) append_line_vertex((mat @ Vector((0 + radius * math.cos(first_a), 0 + radius * math.sin(first_a), 0.0))), color)
Example 50
def draw_circle(self, 10, y, radius): print('API1.circle at {}:{} radius {}'.format(10, y, radius)) # ConcreteImplementor 2/two
Case 51
def drawMaxAreaCircle(self, frame, mask, color=[0,255,0], thickness=3): """information technology draws the circle with largest area. @param frame the epitome to use every bit sail @param mask the binary epitome to use in the function @param color the colour of the circle @param thickness of the circle """ 10, y, r = self.returnMaxAreaCircle(mask) cv2.circle(frame, (x,y), r, color, thickness)
Example 52
def draw_circle(image, rad, point): p = QPainter() p.begin(image) p.setPen(QPen(QColor(0, 0, 255))) p.drawEllipse(point.x() - rad, indicate.y() - rad, rad * 2, rad * two) p.end()
Instance 53
def drawCircle(cocky, x, y, radius, color = None): colorvect = self.colorvect if colour is None else bytearray(color) f = 1 - radius ddF_x = 1 ddF_y = -2 * radius x1 = 0 y1 = radius cocky.drawPixel(ten, y + radius, colorvect) cocky.drawPixel(x, y - radius, colorvect) cocky.drawPixel(10 + radius, y, colorvect) self.drawPixel(x - radius, y, colorvect) while x1 < y1: if f >= 0: y1 -= 1 ddF_y += 2 f += ddF_y x1 += 1 ddF_x += two f += ddF_x self.drawPixel(x + x1, y + y1, colorvect) cocky.drawPixel(10 - x1, y + y1, colorvect) self.drawPixel(ten + x1, y - y1, colorvect) cocky.drawPixel(x - x1, y - y1, colorvect) self.drawPixel(10 + y1, y + x1, colorvect) self.drawPixel(ten - y1, y + x1, colorvect) self.drawPixel(x + y1, y - x1, colorvect) self.drawPixel(x - y1, y - x1, colorvect) # # fill a circle at x, y with radius # Directly port from the UTFT Library at Rinky-Dink Electronics # Instead of computing x = sqrt(r*r - y*y), it searches the 10 # for r*r = x*ten + x*10 #
Case 54
def draw_circle(x, y, radius, subdivide, poly=Simulated): r = 0.0 dr = math.pi * ii / subdivide if poly: subdivide += 1 bgl.glBegin(bgl.GL_TRIANGLE_FAN) bgl.glVertex2f(x, y) else: bgl.glBegin(bgl.GL_LINE_LOOP) for i in range(subdivide): bgl.glVertex2f(x + radius * math.cos(r), y + radius * math.sin(r)) r += dr bgl.glEnd()
Example 55
def draw_circle(img, x, y, radius): frame = img.re-create() if radius > 10: # draw the circle and centroid on the frame, # and then update the list of tracked points cv2.circle(frame, (int(x), int(y)), int(radius), (0, 255, 255), two) cv2.imshow("Frame", frame) key = cv2.waitKey(1) & 0xFF if primal == ord("q"): sys.get out(0)
Instance 56
def draw_circle(setter, x0, y0, r, colour=None): """ Draws a circle at point x0, y0 with radius r of the specified RGB color """ f = i - r ddF_x = 1 ddF_y = -2 * r x = 0 y = r setter(x0, y0 + r, colour) setter(x0, y0 - r, color) setter(x0 + r, y0, color) setter(x0 - r, y0, colour) while 10 < y: if f >= 0: y -= 1 ddF_y += ii f += ddF_y x += one ddF_x += 2 f += ddF_x setter(x0 + ten, y0 + y, color) setter(x0 - x, y0 + y, color) setter(x0 + ten, y0 - y, color) setter(x0 - ten, y0 - y, color) setter(x0 + y, y0 + x, colour) setter(x0 - y, y0 + x, colour) setter(x0 + y, y0 - x, color) setter(x0 - y, y0 - x, color)
Example 57
def draw_centering_circle(self, radius, parent): style = { 'stroke' : '#000000', 'stroke-width' : '1', 'fill up' : 'none' } ell_attribs = {'way':str(inkex.Manner(style)), inkex.addNS('cx','sodipodi') :str(self.x_offset), inkex.addNS('cy','sodipodi') :str(self.y_offset), inkex.addNS('rx','sodipodi') :str(radius), inkex.addNS('ry','sodipodi') :str(radius), inkex.addNS('blazon','sodipodi') :'arc' } ell = etree.SubElement(parent, inkex.addNS('path','svg'), ell_attribs )
Example 58
def drawCircle(drawer,x,y,radius,colour): x1 = x-radius x2 = ten+radius y1 = y-radius y2 = y+radius drawer.ellipse([(x1,y1),(x2,y2)],colour)
Instance 59
def draw_circle(img, pt, colour, radius): # Depict a circle # Generally a convenient wrapper for skimage.depict.circle rr, cc = skimage.draw.circle(pt[1], pt[0], radius, img.shape) img[rr, cc] = color render img
Example 60
def drawCircle(self, circle): self._canvas.circumvolve( circle.cx, circle.cy, circle.r, fill=cocky._fill, stroke=self._stroke )
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Source: https://www.programcreek.com/python/?CodeExample=draw+circle
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